Five Nights at Treasure Island: Found Wikia
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"Normally, we'd have one of our staff be the night watchman, but we're, uh, still stuck in Alabama, getting our equipment together to ship back..."
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Night 7 is the eighth playable level of New Super Abandoned: Discovery Island.

This night is similar to a Five Nights at Freddy's fan-game's traditional Night 6, building upon Night 5's difficulty while keeping the mechanics identical.

Active Enemies[]

Trivia[]

  • Night 7 was planned to be in the game as far back as the original Abandoned: Discovery Island. Graphics for it were found in the game files, and it had its own locked Extras menu option.
  • It was commonly believed that this night would be a custom night. While this was the initial plan, this had changed during 1.0's development when the Custom Night was temporarily scrapped and planned to return as Night 8 in a future update.

Night 7 (also known as Custom Night) is the eighth playable level of Five Nights at Treasure Island: Found Revision 1.

This night allows the player to customize the difficulty levels of nearly every Toon and Humanoid, allowing for quite a bit of replayability.

Active Enemies[]

The Toons and Humanoids that are active during this level are decided by the player. In the game's beta versions, not all of the enemies were ready for this level, so the player only had certain ones to change. In the last release, v1.0.6, the characters that could be changed in the custom night were Photo-Negative Mickey, Oswald, Disembodied, Acephalous, Suicide Mouse and The Face.

Trivia[]

  • In 1.0.6, Daisy Duck, Classic Oswald and MickMick's AIs were also made Custom Night-ready. However, it is impossible to actually customize them without modding the game.

Levels
Night 1Night 2Night 3Pirate CavernsNight 4Night 5Night 6Night 7Night 8Infinite NightFree Roam
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